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Game Designer

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DEVELOPED GAMES

Most of the games i have worked on.

Pebbles Path

( 2023 - 2024 )

This is the biggest project i worked on yet. Pebbles Path is a Cozy Puzzle Game inspired by Pikmin that flips its conflict.

Developed as the third-year project during my degree with a team of over 15 people, including Concept and 3D Artists.

Task Overview

  • Team Lead role, managing the project.

  • Solo Designer:

    • Mechanics, Gameplay, Level Design & related documentation.

  • Using Unity Visual Scripting to overhaul the entire code of the game.

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Cryo Protocol

( 2023 )

FPS game made in Unreal Engine 4.

Features a meaningful level design, a decent amount for polish and juice, both enemy and weapon variety.

Task Overview

  • Write a simple narrative and plan a meaningful level design accordingly.

  • Prototype all the mechanics:​

    • Shooting system, recoil, level progression, enemies.​

  • Create a visually appealing Sci-Fi environment.

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2D Platform game where failing is an intended and core mechanic.

Every time the player dies the ghost of every past attempt runs with them, interacting with the world and intercepting traps.

Task Overview

  • Find an interesting way to make "failing" the core mechanic.​

  • Register and then replay the exact past player attempts:​​

    • A system capable of handling multiple ghosts at once.​

  • Learn the 2D Unity set of tools.

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Run, Die, Run Again

( 2024 )

( 2024 )

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Graphic adventure in first person discussing adult and heavy themes.

My first serious narrative experiment, taking place during a single day, it tries to convey to a male audience the fear that women experience when they refuse sexual advances during a time of fragility.

Task Overview

  • Write a compelling narrative that has to accomplish several goals:

    • Convey the message passively, never expressing it directly.​

    • Being relatable to a male audience.

    • Make the player interested in the three main characters.

  • Program and polish the necessary first person interaction mechanics.​

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You Owe Me

( 2022 - 2023 )

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Rural Anti Insect Lethal System (R.A.I.L.S.) is a ironic and funny isometric tower defense where every automated turret has to be placed on moving rails.

On top of that, the player gets to help in the defense of his house, playing as the MC Peppino. The game is full of folk Italian jokes and references.

Task Overview

  • Team Lead & Lead Designer role, managing the project (15+ team size)

  • Designed the gameplay and core mechanics:

    • Movement, shooting, turrets functionality, railing system.​

  • ​Additionally animated all the enemies.​​

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R.A.I.L.S.

( 2024 )

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A 2 designers project, developed like it is running on a Nokia 3310, the game doubles-down on the whole retro idea, using a peculiar new input system.

Inspired by Space Impact, the player has to type the command for what they want to do but typing on an old school mobile keyboard.

Task Overview

  • Programmed the whole game in Visual Scriptin

    • Player controls, input system, enemy implementation, progression logic.​

  • Got into a primarily technical role, while also offering valuable feedback to the Lead Designer.​​

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Digit Duel

(2022 )

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A casual mobile game where you have to defend yourself from approaching animals with bombastic martial arts.

Simple taps and swipes chain into rewarding combos.

Task Overview

  • Created a casual and engaging mobile game:

    • Simple mechanics, only tap and swipe, with a rewarding feeling​

  • Focused on polish for some extra juicyness.​

Qtie Slap

(2023 )

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A functioning prototype for a mobile game, made as a 2-designer team

Blow into the phone microphone to blow the small paper plane and make it fly similarly to Flappy Bird.

Task Overview

  • Programmed the whole game in Visual Scripting:​​

    • Reading microphone inputs, game logic and progression.​

  • Got into a primarily technical role, while also offering valuable feedback to the Lead Designer.​​

Blowing Paper

(2022 )

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A functioning prototype for a mobile game, made as a 2-designer team

Blow into the phone microphone to blow the small paper plane and make it fly similarly to Flappy Bird.

Task Overview

  • Programmed the whole game in Visual Scripting:​​

    • Reading microphone inputs, game logic and progression.​

  • Got into a primarily technical role, while also offering valuable feedback to the Lead Designer.​​

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Memory Arena

(2024 )

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Made in 48h during the Global Game Jam 2024 in Pisa, WWDuck is a couch party game.

Players control rubber ducks and can jump and dash to try and eliminate the other players by throwing them off the arena.

Task Overview

  • Gameplay design.​

  • Some small animations.

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WWDuck

( 2021 - 2022 )

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The first big project i got work on and lead, as it was the first-year team project during my degree.

A Couch Party Game where the players can joust against each other, try to dismount the opponent in the world of candies.

Task Overview

  • Team Lead & Lead Game Designer, managing the project.

  • System design:

    • How the jousting is supposed to work, different weapons and shields.​

    • All related documentation.

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Sweet Jousting

ABOUT ME
Junior Game Designer with a passion for the technical side of things and a deep understanding of Visual Scripting tools.
Graduated in Game Design at TheSign Academy in Florence.
PORTFOLIO
PROJECTS
SOCIAL NETWORKS
  • Instagram
  • LinkedIn
  • GitHub
  • Youtube
I am looking for a position where i can use my hybrid set of skills while learning an array of new ones.
2024 - ALBERTO SARGENTI
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