Game Designer


ALBERTO SARGENTI
GAME DESIGNER | UNITY, UNREAL ENGINE | BOLT, BLUEPRINT, Prototyping, Gameplay

My Story
Introduced to videogames at 3, they've been my lifelong passion.
So in 2021 I decided to get into game development and started my Academic Degree in Game Design and Game Development at TheSign Academy in Florence, Italy.
During the next three years i have worked on numerous projects:
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as a Solo Dev
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With a Small team (2/3 people total)
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As a Team Lead & Lead Designer for 15+ team size
During the degree i found myself deeply interested in the technical side of things, being able to always push the limits of what i was capable of doing with the game engines, building a huge Visual Scripting & Blueprint proficiency along the way.
The technical knowledge helped me experiment freely as a Designer, such as using ​Failure as a core mechanic, developing a game like it was for Nokia 3310, double-dipping on the concept and finding a new input system, creating a Juicy FPS game on Unreal Engine, experimenting with a Graphic Adventure and much more.​
Graduated in 2024, I am now looking for a place that will allow me to grow while making use of design skills, my technical versatility and great adaptability.
Engine Proficiency


My Skills
My main field of expertise is Game Design, specializing in the technical part and gameplay. My current high-proficiency engines are Unity and Unreal Engine, with a deep knowledge about the Visual Scripting element in both engines: Bolt and Blueprint.
During my degree i developed the highest engine understanding and knowledge among my peers, being able to Prototype Many Different Mechanics and Troubleshoot Almost Anything.

GAME PROTOTYPING
UNITY | UNREAL ENGINE | VISUAL SCRIPTING: BOLT & BLUEPRINT
DOCUMENTATION
MECHANICS | GAMEPLAY | LEVEL DESIGN | TECHNICAL DESIGN
TROUBLESHOOTING
PHYSICS | ENGINE MATH | LOGIC | LANGUAGE INCOSISTENCY
